Implementation of microtransactions in videogames and its effects on videogame demand
Author
Cruz Rivera, Carlos A.
Advisor
Segarra Alméstica, Eileen V.Type
ThesisDegree Level
M.A.Date
2021-12-08Metadata
Show full item recordAbstract
The purpose of this study was to identify how the implementation of
microtransactions affected the demand for video games as a consumer product using
regression analysis and duration analysis. Microtransactions are a new monetization
strategy that is being adopted by the videogame industry at large. Using regression
analysis on two study groups, one composed of video games with implemented
microtransactions and another without microtransactions, demonstrates the immediate
impact of said implementation, while duration analysis demonstrates the impact on a
longer period. The results demonstrated that the implementation of this monetization
strategy has no effect whatsoever on demand when comparing the two study groups.
However, when comparing two groups of videogames, both with microtransactions but
divided by the way said microtransactions were implemented, there was a marked
difference in the demand of these two groups. Negatively implemented microtransactions
called predatory microtransactions had a faster decrease in demand than those with non-
predatory microtransactions.