The figure of the knight and its impact on romantic narratives in shōjo manga and Japanese video games

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Sánchez Hernández, María Celeste

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Abstract

My essay seeks to trace the evolution of the medieval knight from a Western literary archetype rooted in chivalry, religious duty, and patriarchal ideals to a complex, transformative figure in female-centered Japanese video games and manga. Beginning with the knight’s role in epics and chivalric romances, the essay analyzes their role in shōjo manga, anime, and video games as the knight becomes reimagined through a feminist and queer lens. My essay analyzes works such as The Rose of Versailles, Revolutionary Girl Utena, Magic Knight Rayearth, and Yona of the Dawn, along with interactive games like Fire Emblem, Final Fantasy XIV, and Café Enchanté that recast the knight not only as a romantic ideal but as a symbol of emotional vulnerability, resistance to oppressive systems, queer identity and support for female agency. These modern Japanese knights often reject traditional masculinity, embodying tenderness, moral complexity, and deep emotional connection. In doing so, they offer female and queer readers and players a space to explore alternative forms of love, power, and selfhood. This reflects a broader cultural shift that popularized the knight in modern media, transforming them from the solitary, honor-bound warrior of the western medieval period to a stalwart companion who empowers others, critiques societal norms, and participates in shared journeys of healing and transformation.

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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 United States