Now showing items 1-6 of 6
Towards a multidisciplinary approach on video game studies: A case study of Portal
This thesis discusses how video games entered academia as an area of study and how Narratology and Ludology became the leading approaches. It discusses the benefits and shortcomings of each of them through a case study of ...
Fearful narrator: A look at problems of reliability in the storytelling within Moby Dick and At The Mountains of Madness upon the emergence of the supernatural
This thesis explores the elements of fear and the supernatural as seen through the lens of narrative and psychoanalytical theory focusing on the novels Herman Melville’s Moby Dick and Howard Philips Lovecraft’s At The ...
Piecing the parts: An analysis of narrative strategies and textual elements in microserialized webcomics
This thesis details the results of a qualitative and quantitative study of webcomics in accordance to their method of publication. This sequential digital microserialized graphic narrative is analyzed through the literary ...
Rumpelstiltskin: Superimposing current societal/cultural needs onto the fairy tale genre
Since their introduction in 1815, Grimm’s Children’s Stories and Household Tales have been retold and refashioned many times in American popular culture. Closely studying these retellings helps readers understand the ...
From theory to practice: Mending the gap between truth and memoir
The memoir is a genre that still remains somewhat in the shadows in terms of its allocation within the subjects of academia, literature, English instruction, among others. This thesis is an attempt at appeasing the genre ...
Seeking social justice: A critical understanding of reggaeton narratives
This thesis is informed by Freirean pedagogy and studies Reggaeton narratives as a part of the Puerto Rican popular culture sphere. Thus, it establishes an argument which promotes the study of Reggaeton narratives in ...